For too long, teams have been stuck waiting. Waiting for another department to finish. Waiting for dependencies to clear. Waiting for alignment meetings that slow everything down.
Born from over 20 years in the trenches of game development and software delivery, RAFT is a technique that lets multiple teams move together toward the same goal without creating bottlenecks or handoffs, and without the complexity of coordination levels and big room planning.
This isn’t theory. It’s what happens when real production
experience meets a better way forward.
Game studios face a unique challenge: they need concept artists, modelers, texture artists, animators, and audio teams to collaborate on every character, level, and asset. When these disciplines work sequentially, waiting for handoffs at every stage, production crawls. Quality suffers. Deadlines slip.
The breakthrough came when teams started using early prototypes of what would become RAFT. Instead of waiting for one discipline to finish before the next could start, teams gained visibility into each other’s progress. Work became staggered. Characters could be tested earlier. Iterations happened faster. Cycle times dropped by 40%.
That shift didn’t just improve production velocity. It changed how teams worked together.
Over two decades, this approach was tested and refined across AAA game studios, Fortune 500 companies, global enterprises, and fast-moving SaaS teams. It worked for multi-million selling at major game development studios like Epic, EA, and Zynga. It worked for telecom giants and real estate platforms. It worked because it solved a problem every multi-team organization faces: how do you move fast without creating chaos?
Eventually, it became clear there was a need for a formalized solution. A technique that could be taught, adopted, and scaled. A way to eliminate dependencies instead of just managing them.
That’s how RAFT was born.
Today, RAFT is no longer just one practitioner’s approach. It’s a growing movement of teams, leaders, and organizations who believe there’s a better way to collaborate. A way that’s faster, clearer, and built for how modern teams actually work.
To eliminate the dependencies that slow teams down and replace sequential handoffs with parallel progress, so organizations can deliver better work, faster.
We believe parallel work will become the standard for how high-performing teams collaborate. We envision a future where certified practitioners and guides are leading the way across industries, proving that alignment doesn’t require bureaucracy and that speed doesn’t mean chaos.
RAFT is supported by MTI Business Innovation funding, recognizing its potential to transform how teams work together. With hundreds of early adopters already piloting the technique and measurable results like 40% faster cycle times and higher-quality outcomes, RAFT is proving its value in real production environments.
The technique has been shaped by work with industry leaders including Epic Games, Electronic Arts, Zynga, Microsoft, SAP, Google, and more. It’s also gaining recognition in professional circles, with the founder serving as Co-chair of the Project Management Institute and Agile Alliance’s Product Management Initiative.
Game development is one of the hardest challenges in software production. Creating a single character requires concept artists, modelers, texture specialists, riggers, animators, and audio engineers to collaborate seamlessly. When these teams work in sequence, waiting for each stage to finish before the next begins, production becomes a bottleneck. Deadlines slip. Quality drops. Frustration builds.
Traditional approaches try to manage these dependencies through coordination layers, status meetings, and complex structures. But coordination isn’t the answer. The answer is removing the dependency altogether.
RAFT was created to solve this exact problem. By giving teams visibility into each other’s progress and enabling staggered, parallel contributions, RAFT eliminates the waiting. Teams can start work when they’re ready, not when a handoff happens. They can test earlier, iterate faster, and deliver better outcomes.
The gap in existing methods wasn’t a lack of structure. It was a lack of true parallelism. RAFT fills that gap and will work in any industry and environment where parallel work is needed.
RAFT is growing fast. Hundreds of teams are already piloting the technique across game studios, SaaS companies, digital agencies, and enterprise organizations. A community of practitioners, guides, and early partners is forming around a shared belief: there’s a better way to work together.
We’re building an ecosystem where certified practitioners lead adoption inside their organizations, where guides help teams navigate multi-team collaboration, and where partners bring RAFT to new industries and contexts.
This is just the beginning. Whether you’re a team member looking to improve how you work, a leader seeking better alignment, or a consultant ready to bring RAFT to your clients, there’s a place for you here.
See how RAFT eliminates dependencies and enables parallel progress across teams.
Join the first wave of certified practitioners and guides shaping the future of collaboration.
Discover how teams are already using RAFT to deliver faster and with higher quality.